

Therefore I rushed out the beta 4 build to fix this with some accessibility improvements but certainly not the last of them. I didn't have a chance to program the "announce board state” action yet because a user discovered a serious crash affecting all users when the game progresses towards bearing off checkers. suggested that the Magic Tap gesture would either roll the dice or remind the player what the board state is.

Focusing back on the dice to remember your roll is a valuable addition, I agree. That all being said, is there anything I should change or add to my approach in bringing assistive tech support to my app? The currently available TestFlight beta of the app is not very accessible but I will post a link here once I am satisfied that people could use it and give valuable feedback.įirst let me thank you for your valuable feedback. I also want to add custom rotors so that people can quickly scan the board for their own and their opponent’s controlled points. (Should the points be buttons themselves? They are not explicitly activating elements per se.) The custom actions could be “Move checker 1 to 3-point, capturing black checker” and “Move checker 2 to 2-point”. Then, each point could have custom actions to advance one of its checkers by the dice amount.įor example, if the dice are 1 and 2 and the user is focused on the 4-point, VoiceOver could read “White’s 4-point, Button, 3 white checkers”. I was thinking that VoiceOver would announce each point (triangle) on the board with the color and number of checkers. My friend said that I should post here to find out more about what the community would want in a Backgammon app. I wanted to correct that with the new Backgammon app I’m working on for iOS. I noticed that many if not all of the existing Backgammon experiences out there are not accessible.
